Free Download MOD APK Android The Dark Knight RisesÂ

The Dark knight rises is an action game that is played in Android device. The Dark knight rises game has numerous missions which you finish and battle to your enemies in the game. In the Dark Knight Rises mod game, you can purchase vehicles and gadgets, likewise can update your character skills. Totally free The Dark Knight Rises slot machine. Play more than 1500 free casino games in your browser. Slots, video poker, blackjack, roulette & more.

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Description

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Get ready for The Dark Knight Rises!

After being gone for eight years, Bruce Wayne gets back into action as Batman. Waiting for him are the mysterious Selina Kyle and Bane, a lethal adversary on a crusade to tear apart Batman’s legacy piece by piece.

Meet all of Batman’s allies and regain your strength to protect Gotham City from Bane.
Become completely immersed in the story thanks to likenesses of all the movie’s main characters like Catwoman, Lucius Fox and Commissioner Gordon.

Knight

Dozens of missions plus random events will make you feel all the thrills of being a superhero. Deal with hostage situations, bomb squads, jailbreaks and car chases to prove that you’re the true protector of Gotham.
A thrilling fighting system that puts you right in the heart of the action thanks to many different moves and cinematic effects.
Collect items hidden within the city to unlock upgrades and new fighting skills for Batman.

Access Batman’s complete arsenal and learn how to take full advantage of each tool. Use the Grapnel to cross the city or to defeat foes, throw the Batarang to knock out your enemies or to hit a distant button; the possibilities are infinite.
When kicks and gadgets are of no use, The Dark Knight relies on his vehicles to get the job done. Drive the Bat-Pod for special vigilante missions or pilot The Bat for fast travel across the city.

Dark Knight Rises Free Download

Explore the entire city of Gotham and its different districts spread across a huge map and enjoy stunning graphics for total immersion in the dark universe of Batman.

Download now The Dark Knight Rises for Android!

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APK Requirements and Details:

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Android version required: 2.2 and higher versions of Android Smartphones and Tablets

Required storage space: 900 MB or more

Internet connection NOT required to play

APK ID:Â com.gameloft.android.ANMP.GloftKRHM

Updated Apk Version: 1.1.6

Genre: Action

Price: €6,99 with In-App Purchases

Ads? NO

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Installation Instructions

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  1. Download one of the [APK] files below (the MOD version is the HACKED app) or try the [Google Play] version;
  2. Move the .apk file into your Android Smartphone or Tablet and install it (if you are on mobile, just install the apk tapping on it);
  3. Download the proper [DATA] file;
  4. Extract it (if you are on mobile, use your file manager to reach your Downloads folder, then find the game cache file, keep pressing on the .zip file for about 1-2 seconds and a menu will appear, then select 'Extract');
  5. Move the folder into: sdcard/Android/Data/;
  6. Launch the app and have fun with   The Dark Knight Rises - The Mobile GameÂ

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Free Download The Dark Knight Rises APK Android

Broken Link? Outdated Version? Report it! Want us to make a custom MOD for you? Visit our dedicated Forum!

 [APK] [7.9 MB] [v1.1.6]

 [DATA] [871.2 MB] [v1.1.6]

 [APK] [8.2 MB] [v1.1.6] [MOD - Infinite SP & Unlimited Money]

 [DATA] [871.2 MB] [v1.1.6] [MOD - Infinite SP & Unlimited Money]

 [APK+DATA] [Google Play] [Paid Game]

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The Dark Knight Rises Free Game

Have troubles installing The Dark Knight Rises? Please read our tutorial about INSTALLING MOD APK FILES.
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The Dark Knight Rises + MOD is for sure a great Action app for Android, and the mod has been already downloaded about 33697 times just here on your favourite Android site! You'll love its mod gameplay for sure and we truly believe you'll enjoy it for many hours at home, at school, at the metro or anywhere you'll go with your Smartphone or Tablet! To download The Dark Knight Rises + MOD, click on the proper Download button above this paragraph: the [Google Play] button will redirect you to the Play Store, the official source of The Dark Knight Rises + MOD,(just without the mod) while the other button(s) will redirect you to the destination page to download The Dark Knight Rises + MOD directly on your device! If you have some minutes, please scroll down and review this app, by giving a feedback and sharing your experience about The Dark Knight Rises + MOD, to help people from all around the world to know what's The Dark Knight Rises + MOD about and if it worked fine or not for you. If you love Action apps for Android like we do, share your love using the social buttons below to let your friends know about us! Hope you found useful this page about The Dark Knight Rises + MOD, especially for the MOD version we provide here, a mod you surely will love to try!

Additional Info about The Dark Knight Rises + MOD

  • Installation Type:Harder Installation (APK+DATA)
  • Internet Connection:No (can be played offline)
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(Redirected from The Dark Knight (video game))
Batman: The Dark Knight
Developer(s)Pandemic Studios
Publisher(s)Electronic Arts
SeriesBatman
Platform(s)PlayStation 3, Xbox 360
ReleaseCanceled
Genre(s)Stealth, action
Mode(s)Single-player

Batman: The Dark Knight was an action-stealth game for the PlayStation 3 and Xbox 360 developed by Pandemic Studios from September 2006 until its cancellation in October 2008. It would have been the first open world video game to feature the DC Comics superhero Batman and was based on Christopher Nolan's film The Dark Knight. In Batman: The Dark Knight, the player controlled Batman, who could freely explore Gotham City, drive vehicles, and perform missions. Pandemic was given access to the film's script and other materials, and the film's cast would have reprised their roles for the game.

Pandemic began working on the game before the film's principal photography commenced. Batman: The Dark Knight was initially developed in the same linear style as the 2005 Batman Beginstie-in game, but was retooled when the studio decided an open world approach would better suit Nolan's interpretation of Batman. Development was stalled when Pandemic's staff discovered the underlying technology desired to create the game was incompatible with most assets. Publisher Electronic Arts (EA) chose to cancel the game when it could not reach its intended December 2008 deadline.

EA reportedly missed US$100 million in potential revenue for not releasing a Dark Knight video game. The publisher did not renew its license for the Batman intellectual property afterwards. The rights reverted to Warner Bros. Interactive Entertainment, which went on to release the critically acclaimed Batman: Arkham series. Batman: The Dark Knight was kept a secret during its development cycle; Gary Oldman made the only public mention of it during production. Since the game's cancellation, numerous video game journalists have retrospectively considered its potential.

Premise[edit]

Rises

Batman: The Dark Knight was an action-stealth game in which the player controlled the DC Comics superhero Batman.[1] Based on Christopher Nolan's 2008 film The Dark Knight, it would have been a sequel to the 2005 game Batman Begins.[2] The story closely followed that of the film's and the cast was signed on to voice their respective characters for the game. The film's distributor, Warner Bros., provided developer Pandemic Studios with the script, concept art, and other materials to assist.[3]

The game's earliest prototypes closely followed Batman Begins's gameplay approach as a linear action game.[1] However, later versions placed Batman in an open world version of Gotham City which he could freely explore. Batman could traverse on foot, drive the Batmobile or Batpod, or glide through the air. The player could also perform missions.[3][4]Batman: The Dark Knight would have been the first open world Batman game, preceding Batman: Arkham City (2011).[5]

Development[edit]

Elevation Partners acquired the license for a video game based on The Dark Knight shortly after it was green-lit by Warner Bros. It outsourced development to Pandemic Studios, known for Star Wars: Battlefront, Destroy All Humans!, and Mercenaries; Pandemic's management assigned production to its Brisbane branch.[1][5][6]Electronic Arts (EA), which had previously published the Batman Begins tie-in game, was to publish Batman: The Dark Knight. Planning for Batman: The Dark Knight began in September 2006, before principal photography for the film. After the completion of Destroy All Humans! 2, Pandemic was split into two groups, with team 'Alpha' working on a racing video game for the Wii and team 'Bravo' working on Batman: The Dark Knight, which was intended to release on the PlayStation 3 and Xbox 360.[3][4] EA's license to Batman video games was valid for 18 months and would expire in December 2008.[7]

Pandemic began to produce the game before they had been given any material about the film. The first prototypes for the game were created on the PlayStation 2 because the studio had not yet decided which game engineThe Dark Knight would use. The first work done for the game was the creation of Gotham City and the physics for Batman's gliding ability. The initial gameplay was linear, similar to the Batman Begins game. Most of their effort went into designing the graphical style and environments that would mimic the look and feel of Batman Begins.[3] One of Elevation Partners' cofounders — singer and Batman fan Bono, who was on tour with U2 — visited Brisbane during this stage of development. Though he was shown an early and basic build, Bono was very impressed and enthusiastic about the amount of effort that had gone into the game.[8]

As the Brisbane branch of Pandemic worked on Batman: The Dark Knight, Pandemic's office in Los Angeles had been working on a new game engine, Odin. It was created during the development of The Saboteur (2009) and designed for detailed open world games. Pandemic decided an open world approach would suit Nolan's interpretation of Batman's world better than a linear one. By the end of 2007, Batman: The Dark Knight's assets were being transferred into Odin. This caused unforeseen technical problems and devastated development. Troubles began when Batman's model was imported; attempts to control him caused the frame rate to drop to five frames per second (FPS). Importing more characters caused the performance to get worse and caused many development kits to crash.[3][4]

These problems were unexpected and it was not possible for the staff to have the game ready for release alongside the film as had been intended. Several team members quit as a result. Shortly after this, EA acquired Elevation Partners and delayed Batman: The Dark Knight's release to December to coincide with the film's release on home media.[6] Pandemic used the extra time to make the game playable, but missions suffered from software bugs and the slowdown was unresolved. Most of the frame rate problems came from the game's lighting system, which had to be manually altered after a change was made to the environment.[3][8] Other problems arose from the level design tools not being available for six months and management making decisions that had to be reversed.[7]

EA and Pandemic attempted to keep Batman: The Dark Knight a secret, but Gary Oldman, who played Jim Gordon in the film, revealed the game was in development during an interview with G4. At one point in development, Oldman visited Brisbane to view the progress and was shown a build of Batman gliding over a city and Gordon using the Bat-Signal. When asked about a potential Dark Knight game in an interview, Oldman explained what he had been shown, unaware it was supposed to be a secret.[4][9] The resulting news coverage by video game journalists put a considerable amount of pressure on Pandemic to finish the game, and EA expanded the development team to over 100 members. However, this was not enough to save the game, and EA canceled it in October 2008.[3][6]

Aftermath[edit]

With the absence of a Dark Knight game, EA reportedly missed US$100 million in potential revenue.[6] The Brisbane branch of Pandemic was shut down shortly after the Batman: The Dark Knight debacle in February 2009;[10] some staff moved to Los Angeles to finish The Saboteur. The studio was closed entirely in November 2009.[4] EA did not renew its license, so the rights to the Batman intellectual property reverted to Warner Bros. Interactive Entertainment afterwards. Warner Bros. eventually released the critically acclaimed Batman: Arkham series, which featured an open world gameplay style.[6][5] Although a Dark Knight video game was never released, an expansion pack for Lego Batman 3: Beyond Gotham (2014) contains levels based on the film,[11] and Batman's suit from the film is available as downloadable content for Batman: Arkham Knight (2015).[12]

The Dark Knight Rises Free Game

Batman: The Dark Knight was never formally announced.[3] Rumors of its existence surfaced in May 2007,[2] but before Oldman stated it was in development, video game journalists speculated why no video game adaptation of The Dark Knight had been announced.[9]Inverse wrote the absence of an adaptation was unusual: 'In the late-aughts, it was pretty much guaranteed any superhero or animated family movie would have a video game tie-in that would capitalize on release... anyone would have snatched up a licensed videogame [sic] of The Dark Knight, one of the rare cultural events that actually surpassed the critical mass hype.'[8]

In January 2009, Kotaku published a series of articles about the game's development cycle based on information from a Pandemic insider.[7] Further information was revealed in February 2016, when Did You Know Gaming? dedicated an episode of its series Unseen64 to Batman: The Dark Knight, showcasing gameplay footage from prototypes and concept artwork.[13] These revelations have elicited commentary on the game's potential. The Escapist wrote the game showed a lot of promise for a licensed property, considering Pandemic had built a reputation for making quality games.[7] Reacting to the Unseen64 episode, GamesRadar+ thought it was interesting to see what a Dark Knight game could have been like,[14] and GameSpot called its cancellation unfortunate.[13]

References[edit]

The Dark Knight Games Free

  1. ^ abcSkipper, Ben (February 1, 2016). 'Cancelled Batman game: Unseen 64 tells story of Pandemic's The Dark Knight movie tie-in'. International Business Times. Retrieved May 12, 2018.
  2. ^ abCasamassina, Matt (May 17, 2007). 'Rumor: Pandemic to Develop New Batman Game'. IGN. Retrieved May 11, 2018.
  3. ^ abcdefghMarnell, Blair (February 2, 2016). 'Footage from The Dark Knight's Canceled Video Game Hits the Web'. Nerdist News. Archived from the original on May 13, 2018. Retrieved May 6, 2018.
  4. ^ abcdeNunneley, Stephany (February 2, 2016). 'Here's a look at Pandemic's cancelled Batman The Dark Knight game'. VG247. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
  5. ^ abcNieves, Davey (February 1, 2016). 'The Dark Knight Film Tie-in Game That Might Have Been'. Comics Beat. Archived from the original on April 18, 2018. Retrieved May 10, 2018.
  6. ^ abcdePhillips, Tom (February 2, 2016). 'Peek at the cancelled Batman The Dark Knight game'. Eurogamer. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
  7. ^ abcdChalk, Andy (January 16, 2009). 'Screwing Up Batman'. The Escapist. Archived from the original on January 15, 2018. Retrieved May 11, 2018.
  8. ^ abcFrancisco, Eric (February 1, 2016). 'Here's Why 'The Dark Knight' Didn't Have a Video Game Companion'. Inverse. Archived from the original on May 12, 2018. Retrieved May 10, 2018.
  9. ^ abJohnson, Stephen (July 22, 2008). ''Dark Knight' Game Leaks'. G4. Archived from the original on October 15, 2012. Retrieved May 10, 2018.
  10. ^Harrison, David (February 11, 2009). 'Pandemic Brisbane Shut Down'. AusGamers. Archived from the original on May 22, 2018. Retrieved May 10, 2018.
  11. ^McWhertor, Michael (September 9, 2014). 'The Dark Knight and Man of Steel come to Lego Batman 3 in the game's season pass'. Polygon. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
  12. ^Hill, Sefton [@Seftonhill] (September 27, 2015). '#BatPeoplePower has spoken. We're going to build the TDK batsuit! Thanks for your feedback! #ArkhamKnight' (Tweet). Archived from the original on October 2, 2015. Retrieved October 2, 2015 – via Twitter.
  13. ^ abPaget, Mat (February 2, 2016). 'See The Dark Knight Batman Game That Never Saw the Light of Day'. GameSpot. Archived from the original on May 12, 2018. Retrieved May 11, 2018.
  14. ^Prell, Sam (February 2, 2016). 'Batman almost got an open-world game 3 years before Arkham City'. GamesRadar+. Retrieved May 11, 2018.

The Dark Knight Rises 2012

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